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What is Here? VR exhibition

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What is Here? was an interactive exhibit designed to provide a condensed education and demonstration of several AR and VR technologies. The exhibit’s form was constructed of geometric forms stretched with lycra to echo the hard nature of classic VR, and it’s pliable future. It also allowed for a soft landing for headset-wearing users. The walls glowed with an ethereal hue to lure in users and backlight the cut out designations of each technology. It also just looked really cool.

 
 
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The outer walls housed monitors that displayed looping videos and animations of current tech and future predictions, as well as less immersive AR and VR hardware for passers-by to try out. The inner area contained a fully immersive VR headset that could be utilized by a secluded single-player as well as a group by projecting a first-person view on an interior wall.

 
 
 
 

The graphics and signage were designed to contrast the malleable line between the real world and VR. The juxtaposition harkens back to technology of old with straight lines and polygonal forms. The posters played with that idea as well, utilizing a lenticular format to show both sides.

 
 
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EXHIBITION DESIGN: ANTHONY SCHMIEDELER & EDWING MENDEZ
ILLUSTRATION/MOTION DESIGN: ANTHONY SCHMIEDELER
FABRICATION: RICKY CATTO